Prouct

AI Classroom Application

Industry

Education Tech

AI-powered application built on Copilot+ PC technology. It lets teachers create interactive lessons using prompts and reference materials, track class progress, and run in-class frontal sessions directly with students on their laptops.

AI-powered application built on Copilot+ PC technology. It lets teachers create interactive lessons using prompts and reference materials, track class progress, and run in-class frontal sessions directly with students on their laptops.

  1. The Product

The experience is structured around three key flows.

The experience is structured around three key flows.

Create

Create

Generate interactive lessons

from ideas or materials in minutes.

Generate interactive lessons

from ideas or materials in minutes.

Engage

Engage

A mix of content and interactive activities with immediate feedback.

A mix of content and interactive activities with immediate feedback.

Insights

Insights

Track student progress, spot common challenges, and adjust teaching in real time.

Track student progress, spot common challenges, and adjust teaching in real time.

  1. Ideation & Prototyping

The sleek and durable design of our laptop makes it.

is a health tech startup on a mission to make proactive healthcare available for all. They offer full-body scans and human-friendly diagnoses at their health clinics. 14islands was brought on board to design and develop a unique experience to introduce Neko's services to the market, enticing people to visit the clinics.

is a health tech startup on a mission to make proactive healthcare available for all. They offer full-body scans and human-friendly diagnoses at their health clinics. 14islands was brought on board to design and develop a unique experience to introduce Neko's services to the market, enticing people to visit the clinics.

  1. Tutorials & Showcase

To communicate the application's main value proposition at educational technology conferences such as ISTE Live and BETT, this headline video showcases the core flow of the experience, from both the teacher's and the student's perspective.

To communicate the application's main value proposition at educational technology conferences such as ISTE Live and BETT, this headline video showcases the core flow of the experience, from both the teacher's and the student's perspective.

  1. Interaction Design

Development of unique animations and interaction solutions tailored to specific moments, like a teacher opening the app for the first time and needing to grasp its value, or reviewing exercise answers together with the class, while simulating outcomes for each response.

Development of unique animations and interaction solutions tailored to specific moments, like a teacher opening the app for the first time and needing to grasp its value, or reviewing exercise answers together with the class, while simulating outcomes for each response.

  1. Cake a Wish Device

Conferences are full of distractions, making it hard to capture attention and convert it into leads. To stand out and reflect the product's core value — bringing lesson plans to life like a wish come true — a device was created that prints an on-site photo triggered by blowing out a candle. The result: real buzz, longer booth visits, and stronger lead conversion.

Conferences are full of distractions, making it hard to capture attention and convert it into leads. To stand out and reflect the product's core value — bringing lesson plans to life like a wish come true — a device was created that prints an on-site photo triggered by blowing out a candle. The result: real buzz, longer booth visits, and stronger lead conversion.

Designing a learning application for teachers and students worldwide demands both creativity and precision.

This is an app used for hours every day, touching one of the longest chapters in a student's life and the most central part of a teacher's professional life: the act of teaching. So the app and its visual communication need to be solid and clear enough to stay accessible, while remaining engaging, interactive, and colorful, setting it apart from the risk of becoming a narrow, gray pedagogical tool that echoes the outdated image schools sometimes carry.

This is an app used for hours every day, touching one of the longest chapters in a student's life and the most central part of a teacher's professional life: the act of teaching. So the app and its visual communication need to be solid and clear enough to stay accessible, while remaining engaging, interactive, and colorful, setting it apart from the risk of becoming a narrow, gray pedagogical tool that echoes the outdated image schools sometimes carry.